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RaspberryJamGames

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RaspberryJamGames's News

Posted by RaspberryJamGames - April 12th, 2024


Get it on https://store.steampowered.com/app/2372450


Rootin' Tootin' Lootin' & Shootin' is a unique fusion of traditional turn-based roguelikes and twin-stick shooters.

As a lone wanderer in the desert you seek to uncover the lost city of gold. On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.

The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat. However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.


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Here's the changelog

Additions

  • Level Editor
  • Replays
  • Attack Animations
  • Achievements
  • 9 New Enemies
  • Cacto
  • Zombkitty
  • Fox
  • Frog
  • Bubble Frog
  • Fire Frog
  • Squiwhirl
  • Bald Eagle
  • Swamp Hag
  • 3 New Items
  • Sawn-Off Shotgun
  • Uzi
  • Flail
  • Tooltips for enemies
  • Tooltips for inventory items
  • Tooltips display item cooldown and quantity


Removals

  • Raccoon


Major Changes

  • Coins now have a decreasing multiplier instead of disappearing
  • Reworked Bubble item
  • Reworked Stealing
  • Bullets start 0.5 tiles ahead
  • Changed bullet invincibility logic
  • Fire is now circular rather than tile based


Minor Changes

  • Implemented depth buffer
  • Improved kicking
  • Directional cursor
  • Flint faces in the direction you aim
  • Your selected item is shown being held by Flint
  • Improved held inputs
  • Camera now moves smoothly
  • Throwing an item throws the whole stack, rather than just one
  • Modular entity files are now supported
  • Improved controller support for menus
  • UI Elements shake for additional feedback


Known Issues

  • There may be occasional lag spikes

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Posted by RaspberryJamGames - January 31st, 2024


As part of Steam Next Fest, I'm releasing a new demo for Rootin' Tootin' Lootin' & Shootin'. I've decided to release it early, since it's ready.

Enjoy!


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Additions

  • Added Items - Bubble, Rapier, Net, Banana Peel
  • Added Ambient Occlusion
  • Added Dynamic Lighting
  • Added Tooltips


Removals

  • Removed Combo


Major Changes

  • All items share a cooldown
  • Coins now disappear after 4 turns
  • Changed Tick Boxes into On/Off Switches
  • Melee attacks can hit multiple enemies
  • Flames now take up a tile each
  • The Whip is now a melee weapon
  • The Lasso more quickly and reliably pulls enemies towards you
  • Cheese now collects all money on the floor
  • Coffee now instantly ends your cooldown
  • Reworked Trickshot Gun - Bullet damage now increases for each bounce
  • Reworked Gatling Gun - You can ignore its cooldown by firing on consecutive turns
  • Buffs now work with thrown items
  • Enemies no longer walk into pits


Minor Changes

  • Shops are guaranteed to have at least one gun
  • Enemies can no longer pick up items off the ground
  • Fixed crash when a controller is disconnected
  • When you hover over a button, instead of showing an arrow pointing to it, the button gets taller
  • The Splash Screen and Logo are higher resolution
  • Multiple wall textures in the same level are now supported
  • Enemies now show where they will attack before they attack
  • Bullets use one rotated sprite instead of 8 directional sprites
  • Stones drop for every 6 walls destroyed instead of at random

Posted by RaspberryJamGames - June 23rd, 2023


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I have been hard at work on Rootin' Tootin' Lootin' & Shootin' over the past couple of months, and finally have a new demo ready!

There are a few big changes, but also lots of quality of life features to make the game easier to learn for new players

If you are enjoying the demo, please, don't forget to Wishlist the game on Steam!


Changelog

Additions

  • 5 new enemies
  • You can choose from 6 starting items
  • You can fall into pits
  • You can click the inventory to select items
  • You now have 4 hearts of health and cannot store bandages
  • Onboarding button prompts
  • Settings with arrow buttons have been replaced with sliders
  • Food items tell you what they do


Removals

  • Removed grab/throw button


Major Changes

  • Enemies are now randomly chosen based on a difficulty scoring system
  • Bandages restock
  • Items in the shop can no longer be damaged
  • Items can be picked up by walking over them
  • Settings save automatically


Minor Changes

  • Improved enemy pathfinding
  • Reduced record file sizes
  • Adjusted item prices
  • Improved button prompts
  • Settings can be reset without restarting the game

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